SFXEngine Sound Pack: Footsteps

Discover details, screenshots, system requirements, and deals for SFXEngine Sound Pack: Footsteps.

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Game Description


A set of 75 footstep sounds in SFXEngine project format. These sounds can be customised and adapted to use as you want. Features footsteps on different surfaces; hard floors, grass, snow, plus monster steps, robotic steps, and several environments for different occasions. Contains 75 sounds, 7 environments, 66 samples, 21 modulators.

Sounds included:
StepVanilla01, StepVanilla02, StepVanilla03, StepVanilla04, StepGrass01, StepGrass02, StepGrass03, StepGrass04, StepGrass05, StepGrass06, StepGrass07, StepGrass08, StepSlide01, StepSlide02, StepSlide03, StepSlide04, StepPaving01, StepPaving02, StepPaving03, StepPaving04, StepGrate01, StepGrate02, StepGrate03, StepGrate04, StepInsect01, StepInsect02, SoftStep01, SoftStep02, SoftStep03, SoftStep04, StepWood01, StepWood02, StepWood03, StepWood04, StepWood05, StepWood06, StepWood07, StepWood08, StepLeather01, StepLeather02, StepLeather03, StepLeather04, StepLeather05, StepLeather06, RobotWalk01, RobotWalk02, WalkMachine01, WalkMachine02, WalkMachine03, WalkMachine04, MechanStep01, MechanStep02, StepSnow01, StepSnow02, StepSnow03, StepSnow04, StepSnowFumble, ScaryStep01, ScaryStep02, ScaryStep03, ScaryStep04, StepTipToe01, StepTipToe02, ZillaStep01, ZillaStep02, StepArcade01, StepArcade02, StepArcade03, StepArcade04, Step8Bit01, Step8Bit02, GiantWalk1, GiantWalk2, StepGameWatch, WalkLoopOutside.

Sound Packs are supplied as a project file (.spj). You can use the main Project Menu, or the icons on Project Information Window, to load the project, or use Include to add all sounds/environments to your currrent project. Once loaded, you can edit, clone, or save/load individual sounds however you like.

Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the complete set of Bolt-on DLC is required use all of the sounds in full. You can use the sounds with the engines you have, and more sounds will become available if and when you upgrade. Any engines not present in your distribution of SFXEngine will be discarded upon loading.

There is a more specific End User License Agreement for SFXEngine Sound Packs. In sum, you are free to modify and use rendered sounds in any way, including commercially, while not distributing the sounds in SFXEngine format. Please refer to the End User License Agreement for full details.

System Requirements


WINDOWS

Minimum:
  • OS *: Windows XP, Vista, 7, 8, 10, 11.
  • Processor: Any Windows compatible CPU.
  • Memory: 1 GB RAM
  • Graphics: DirectX compatible graphics card required.
  • DirectX: Version 9.0
  • Storage: 30 MB available space
  • Sound Card: DirectX compatible sound card required.
  • Additional Notes: Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the full set of Bolt-On DLC will be required to load and use all of the sounds here. All sounds will load and exclude any engines not present in your distribution of SFXEngine.

WINDOWS

Minimum:
  • OS *: Windows XP, Vista, 7, 8, 10, 11.
  • Processor: Any Windows compatible CPU.
  • Memory: 1 GB RAM
  • Graphics: DirectX compatible graphics card required.
  • DirectX: Version 9.0
  • Storage: 30 MB available space
  • Sound Card: DirectX compatible sound card required.
  • Additional Notes: Important Requirement Note: SFXEngine Sound Packs use all possible engines, so the full set of Bolt-On DLC will be required to load and use all of the sounds here. All sounds will load and exclude any engines not present in your distribution of SFXEngine.


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